Melf's Minute Meteors (2024)

Level

3rd

Casting Time

1 Action

Range/Area

Self

Components

V, S, M *

Duration

Concentration 10 Minutes

School

Evocation

Attack/Save

DEX Save

Damage/Effect

Fire

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

* - (niter, sulfur, and pine tar formed into a bead)

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  • Ceada_Michael

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    #1 Ceada_Michael

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    Posted Mar 14, 2019

    So...do they need to make a saving throw for both meteors or does one save count for both?

  • Vekel

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    #3 Vekel

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    Posted Mar 16, 2019

    Quote from Ceada_Michael >>

    So...do they need to make a saving throw for both meteors or does one save count for both?

    From what I understood I think it would be a saving throw for each meteor.

  • tyranttoxicroak

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    #4 tyranttoxicroak

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    Posted Mar 28, 2019

    This is a 3rd level spell, the damage should at the very least be d8’s

  • DomoData

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    #5 DomoData

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    Posted Mar 31, 2019

    I think since it's a bonus action and it's such a controlled radius that it works out to be 3rd

  • Necromas

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    #6 Necromas

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    Posted May 4, 2019

    It's definitely a bit situational but it's still 12d6 damage overall. Cast it before a combat starts and you can do a lot of blasting with 4d6 on your bonus action in addition to whatever spell you cast with your regular action.Having a small AoE and dividing the damage between rounds can even be advantageous depending on the encounter.

  • jankygames

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    #7 jankygames

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    Posted Sep 29, 2019

    I think it's one save for both explosions. "Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw"

    If you're thowing two meteors on the same bonus action to a single location, then the explosions happen at the same time in the same space. = 1 save?

  • Aaz

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    #8 Aaz

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    Posted Dec 10, 2019

    Is there an official ruling? I've been searching Sage Advice and Reddit with no luck.

  • Ignitedforce

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    #10 Ignitedforce

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    Posted Jan 30, 2020

    Yes. My party's Sorceror used this to full effect recently. It was amazing, cinematic, and fun. He wrecked so many Orcs on mounts.

    Last edited by Ignitedforce: Jan 30, 2020

  • Pancakeli

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    #11 Pancakeli

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    Posted Feb 17, 2020

    I haven't had the opportunity to try this spell out just yet, but it seems very good if you're a sorcerer in a party with 2 paladins, a battlemaster fighter, a barbarian and a moon druid, and don't feel like blowing them all up with a fireball.
    That and it scales upincrediblywell. An extra 4d6 damage per level is borderline ridiculous, and really, every spell that deals damage is "situational." Combat is a situation you may or may not find yourself in, and having much more pin point accuracy with still an AoE is very useful in nearly all combat situations. This is sort of like the anti-healing word of spells, and since that bonus action isn't casting the spell again, you can do this and pop some other spell to boot
    It may not be as flashy as fireball or lightning bolt, but a little creativity can make this just as fun and useful as either. So, my suggestion for everyone is, just simply open your mind past the stereotypical spells you see used all them time. I'm chill with min-maxing, and frankly do it a lot (I think it makes sense for a lot of adventuring characters to want to be as powerful as they can anyways) but remember that there is more than one way to go about being the very best than just the biggest numbers. It might not be what you're used to, but a little dip in a different pool might just be what you need to really enjoy yourself. Don't be afraid of new or different, it might be what makes the game into something great for you

  • ChaseHarbak

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    #12 ChaseHarbak

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    Posted Feb 26, 2020

    How does this spell interact with the necrotic damage of Bestow Curse? does each bonus action deal damage, or each individual meteor?

  • BadPerson

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    #13 BadPerson

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    Posted Apr 9, 2020

    Talking about an underrated spell.

    Really cool visually and end up being a fireball and a half if you get them all off (let's forget about the area of effect).

    Too bad you don't have enough spells known in most casses to take it as a sorcerer.

  • Fauxbear

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    #14 Fauxbear

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    Posted Apr 16, 2020

    I feel like you are very mistaken. All told it does a total of 12d6 fire damage. That’s more than fireball (which is also d6s). Plus, once it’s activated, you can be using your bonus action to attack with this, plus use your action to cast a spell on top of it. It maximizes damage per round, so unless you’re going up against an army that’s 40x40, it out damages fireball. I’m excited to take it on my wizard. We’re approaching level 5 and the versatility of this amount of damage without having to blow up my party is gonna be great.

  • Killertpu

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    #15 Killertpu

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    Posted Jul 8, 2020

    If you are in eberon are the meteors dragon shards?

    Last edited by Killertpu: Jul 8, 2020

  • Tyranthraxes

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    #16 Tyranthraxes

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    Posted Jul 11, 2020

    Casting word is:

    Delayacus Scardinium

  • Zwordsman

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    #17 Zwordsman

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    Posted Jul 25, 2020

    Whelp. I am going to need to add this to my revamped Alchemist spelllist. It really should be this instead of Gaseoous Form. Each level of alchemist subclass should give 1 attack 1 support. This is absoltuely amazing flavor for an alchemist. You basically whip out a banodlier of alchemist fire or explosive vials, swing it attach to your chest and just start lobbing them during the duration.

    But I['m slightly curious. 1 action to cast--and you get to lob 1 or 2 with said action of casting. then. "and as a bonus action on each of your turns thereafter" is this limiting? Meaning you can not use 1 action to cast (and lob 2) and then a bonus action on the same turn, to lob 2 more?

  • AfroJebus

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    #18 AfroJebus

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    Posted Jul 26, 2020

    3rd level spell that does up to 12d6 damage and you think it should do d8's?

  • Nelson875

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    #19 Nelson875

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    Posted Aug 28, 2020

    so its a concentration spell it does not say the spell ends when all meteors are fired so when you run out do they just respawn to the amount that was summoned

  • taven03

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    #20 taven03

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    Posted Sep 23, 2020

    No, the meteor run out the spell runs out

  • Nelson875

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    #21 Nelson875

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    Posted Sep 26, 2020

    thank you

  • Ophidimancer

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    #22 Ophidimancer

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    Posted Oct 16, 2020

    Quote from taven03 >>

    No, the meteor run out the spell runs out

    Actually I think technically the spell continues to be active, even if it no longer has any use, until you break concentration. Normally there would be no reason to continue to concentrate on this spell once all the meteors are used up, but in certain cases like the 10th level War Magic ability where you get +2 to AC and saving throws while you maintain concentration, it can make a difference.

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